Plot Points

I've used plot points before, but they work a little bit differently in this game, so make sure you know how to use them! I want this game to be as much your story as it is mine, so in addition to giving you bonuses, plot points also allow you to influence the direction of the story. Please be reasonable with them (no spending five hundred points to make martians land on the planet), but I think they will be very helpful towards making the story flow smoothly.

Every player will start the game with 5 plot points. There are two ways in which a plot point can be used. The first way is story-affecting, and you can use them in this manner at will (i.e., you don't need to check with me first - just let me know that you used some). In other words, you can add details to the environment that I haven't told you about or didn't think of, that are quite possibly beneficial to you. The more environment-changing the details, the more expensive. I'll let you judge how expensive the details should be, but try to keep them within reason. The price on these details is as follows:

  • 0 Points - You don't have to spend any points to influence the game in a trivial way; i.e., making up an entire conversation of small talk with a minor NPC, or creating a small jade paperweight that sits on the Mayor's desk.
  • 1 Point - You can spend one point to affect the game in a minor way; this would include things such as inventing a fireplace in the lounge of the Mayor's house that you burn an important clue in.
  • 2 Points - You can spend two points to affect the game in a simple way; this includes things such as creating a boulder standing right next to you behind which you can take cover from the hail of arrows that's coming your way.
  • 3 Points - You can spend three points to affect the game in a substantial way; this includes things like inventing a hidden escape passage to get away from your pursuers, or making up a conversation with an NPC in which you learn a substantial clue.
  • 4 Points - You can spend four points to affect the game in a major way; this includes things that affect other NPCs actions, like dictating that the Mayor of the town has a change of heart and sets a bail for you, instead of keeping you imprisoned until your trial.
  • 5 Points - You can spend five points almost never. But this would include things like making the BBEG pursue someone else for a while to get him off your back. Please be reasonable with this!

Keep in mind that influencing the plot may have unforseen and disastrous consequences. Also note that you can never use a plot point to affect another PC (either in the above way, or with respect to game mechanics).

You can also spend plot points to influence the game mechanically, as shown below:

  • 1 Point - You can add a +1 bonus to your next roll, or subtract 1 from the DM's next roll. This can be used while taking 10 or 20.
  • 2 Points - You make your next roll twice, taking the better of the two. Alternatively, make the DM roll twice, taking the worse of the two.
  • 3 Points - You automatically roll a 20 on your next roll. Alternatively, the DM automatically rolls a 1 on his next roll.

No player may ever have more than 5 points at any one time. However, a player can purchase more points from the following table:

  • 1st Point - 50 XP
  • 2nd Point - 100 XP
  • 3rd Point - 200 XP
  • 4th Point - 250 XP
  • 5th Point - 400 XP
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